Keys to Successful “O”
1. Philosophy
2. Have a package
3. Can you fix it?
1. Philosophy
We are running the ball.
We THROW for big plays.
We have a packaged system.
We practice the same plays every week and get great at it–KISS!
2. Package
We are a triple option offense FIRST!
Everything we do comes off the triple.
Multiple option schemes- counter, midline, trap, belly.
Multiple formations- with ability to run same plays.
Playaction passes mirror our runs.
Sprint out/half roll passing packages.
3. Can You Fix It?
Game-time adjustments-early-after series-NOT SUNDAY!
Staff on same page-eyes-speak same vocabulary.
Prepare for possible problems-have answers.
Game day playcalling-no script/how is Defense playing? Pick a couple of specific things on which to focus.
Why The Triple?
1. Equalizer- forces defense to play assignments.
2. Limits the Defense- prep time short, balances Defense with formation, Defense must play dive, quarterback, and pitch
3. Time of Possession- keeps their offense off the field.
4. Balanced formations- no strength-balances D
5. Numbers advantage- blocking angles.
6. Passing game vs. vanilla coverages- 4 across, 3 deep, man free.
7. Blitz pick up-WE WANT THEM TO BLITZ!
8. Different brand of football to the defense.
Keys to Implementation
1. Committed
2. Patience
Triple Option Rules
PSWR- block near deep defender (come off the ball!)
PSA- block run support (#3)
PT- veer (Playside LB)
PG- Base (if uncovered base LB)
C- Scoop/Base
BG- Scoop
BT- Scoop
BSA- Tail motion (tail of RB)
BSWR- Cutoff
QB- Veer steps
RB- Mesh Track
Scoop rules- crotch-to-crotch
Cadence- “Ready, Set, Hike.”
Tail motion aiming point- tailbone of RB.
Pitch the ball parallel.
QB’s second step must pound the ground.
Aiming point of RB-inside leg of guard.
Take care of run support player–do not worry about the corner!
Do not get beat on an underneath stunt!
Center’s release vs. noseguard- 45 degree angle and stay vertical!
Scoop- 45 degrees, 60 degrees, then 90 degrees–head to inside thigh. It’s like a banana or “J.”
The running back always keys the first playside DL.
The read–QB gives ball UNLESS the read can make the play (no shoulder reads, jersey reads)… instinct!
The pitch is thumbs down!
Practice vs. stack looks–easy stunt! Who is coming in and who is coming out!
Midline Rules–read from 2i out.
PSWR- Push/Stalk for inside run.
PSA- 2 LB’s-PSLB-FS/1 LB-OLB
PT-1st DL outside read
PG- Veer Playside A gap- LB, BSLB, FS
C- Base/2i backside
BG- 2i backside/spot release
BT- Anchor (5 tech)
BSA- Tail motion (if trips block run support)
BSWR- Cutoff
QB- Midline steps (Drop and slide–end with staggered feet)
RB- Midline track (tailbone of center)
How to veer block- 45 degrees, dip, and rip
Zone Give
PG- Base-Zone
PT- Zone-toes should end up north and south
Backside scoops
Rocket Toss
PT and PG- Pull and run to sideline
Backside scoops
Playside A back has alley player- OLB or near high safety
Photo: AP Photo/Gerry Broome
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