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Founder and Owner of the Flexbone Association. Since 2007 we have provided the tools necessary for teams to succeed running the Flexbone Association System. Over the last ten years over 200 teams have been instructed by the Flexbone Association. I've consulted with teams and or run camps everywhere from Belfair, WA to Key West, FL. The Flexbone Association strives daily to help coaches succeed with this time tested offense, I have been a football coach for 16 seasons, currently at Harrison High School in Kennesaw, GA I played at St. Mary's Springs High School in Fond du Lac, WI under legendary head coach Bob Hyland. I've been fortunate to be part of five state championship teams (1997,1998,2002,2011,2012). In 2011-2012 St. Mary's Springs led the state of Wisconsin in scoring and set consecutive school records for points scored, Psalm 27

Managing the Utility of Rocket Toss: Part Four


Managing the Utility of Rocket Toss: Part Four

This first part of this series posed the idea that  Rocket Toss is a play that can be overused and used for the wrong reasons. The second installment looked at why the play can lose it’s utility. The third part of the series examined how the Freeze Technique and the Blast Adjustment can aid in your execution. Today’s article will take a look at options you have other than running Rocket Toss while using rocket motion.

The best choice off of Rocket Motion in the run game is Midline Lead. This play looks exactly like Rocket Toss before the ball is snapped. The advantage for your team is that while it looks like Rocket Toss presnap, you are in turn running the most restrictive play in the entire offense. What I mean is the defense has to defend the ball being run directly over the center, rather than being tossed and run as wide as possible. What you have now done is to combine the most restrictive play in the offense with the most expansive play in the offense. This idea simply cannot be overlooked. These two plays when used in conjunction with each other will stress the defense to the extremes. 

The play will be especially effective against those teams that fast scrape over the top, along with giving your team another look off of rocket motion. The blocking rules are as follows:

PSWR – Stalk

PSA – Fold Player / Arc #3

PST – Block out on #2

PSG – Veer PSLB to BSLB

C – Base if covered, reverse ace if uncovered

BSG  – Short scoop to reverse ace

BST – Scoop

BSA – Rocket motion, past heels of FB, lead through inside leg of tackle to PSLB.

BSWR – Cutoff

FB – Run through the center, read the first man inside #1

QB – Drop step, read #1, Get downhill in B gap

Midline Lead v. 44

midlinev44

The Backside A-Back will go through the B gap looking to block level two to level three (PSLB to FS). In each of these cases it’s important to remember the Backside A-Back is blocking for the quarterback. If the B-Back has been given the ball the block on the scraping linebacker is inconsequential.

Midline Lead v. 43

midlinev43

The Playside A-Back is responsible for the fold player. In this case its the OLB. We have to assume against rocket motion this guy will widen, thus become easier to block. The Backside A-Back will be looking for the Mike hard scraping over the top. If the Mike is effectively taken care of he will continue to level three.

Midline Lead v. 52

midlinev52

Midline Lead v. 33

midinev33

Against a 3-3, the rules would have to change just slightly. The Playside Guard will go right to the Mike-Backer. The Playside Tackle will veer release to the stack. The Backside A-Back will insert outside the read and look to block the stacked backer to the Free Safety. There are other options available to you with rocket motion, but Midline Lead is the easiest to install and the one that is used most at the collegiate level. The other prime option you have is play action.

An advantageous consequence of using the Blast adjustment to Rocket Toss is that it fits in very nicely with the Switch Pass, which I called ”The One Must in the Play Action Game”  earlier this year. Here is an example of Georgia Tech running this play action concept with Rocket Toss action.

Post-Wheel (Off of Rocket Action) v. Georgia 2010

As stated in the previous article on play action passing, your play action game has to look like how you block the perimeter when running either Triple Option or Rocket Toss. The other determination that has to be made is how is the secondary responding to the rocket motion? Is the play side corner coming for pitch with the free safety running over the top? Is the free safety running the alley with the corner staying deep? You may also have to look at what the defense is doing in the secondary on the backside

Rocket Switch Pass

rocketswitchpass

Rocket Boot Pass is especially effective against lazy backside defenders. It also is a good play action pass that goes against the run flow, to counteract the fast flow look the defense will give to the rocket motion. 

Rocket Boot Pass

rocketbootpass

Part five will cover how to combat fast flowing five techniques and linebackers. As we near the close of the 2013 calendar year and look forward to 2014, ask yourself where your program will be in the fall. How prepared will your team be? Will you be confident your team will be ready to take on all obstacles? Put the Flexbone Association to work for you.

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